I was smiling the entire time I played this. Your sense of humor is really good. Keep at it!
If you want some constructive feedback, there are 2 things I would recommend:
1. In the 7up level, you have several areas where the player has to jump to a bottle that they can't see on screen. We call these "leaps of faith" in platformers, and typically you don't want to have them. If you must have a platform off screen, use pickups (like how mario uses coins) to draw a line towards where the platform is, so the player knows what to aim for
2. If you're interested in learning more about creating robust 2d platformer character movement, I recommend checking out this project: https://gmtk.itch.io/platformer-toolkit It will teach you a bunch of stuff about what makes a platformer character feel good to play
I really loved this; I hope you keep making stuff. Good luck!
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I was smiling the entire time I played this. Your sense of humor is really good. Keep at it!
If you want some constructive feedback, there are 2 things I would recommend:
1. In the 7up level, you have several areas where the player has to jump to a bottle that they can't see on screen. We call these "leaps of faith" in platformers, and typically you don't want to have them. If you must have a platform off screen, use pickups (like how mario uses coins) to draw a line towards where the platform is, so the player knows what to aim for
2. If you're interested in learning more about creating robust 2d platformer character movement, I recommend checking out this project: https://gmtk.itch.io/platformer-toolkit It will teach you a bunch of stuff about what makes a platformer character feel good to play
I really loved this; I hope you keep making stuff. Good luck!